= SWITCH BACKSIDE 180 KICKFLIP — whatever the slots land on, that's your trick
Up to two slots showing WILD or X get dropped — build your trick from what's left
REGULAR stance is always dropped — it's your natural stance, no modifier needed
Some tricks (e.g. HARDFLIP, TRE FLIP) don't use DIR or SPIN — those slots black out automatically
Three slots on WILD or X? Land the remaining trick and throw in your own variation (inward, varial, nollie, etc.)
Quad WILD — your call: hand out a letter to someone else, or erase one of your own
Four X's — total freedom. Pick whatever trick you feel like skating
Classic S.K.A.T.E. rules. Spin the slots to get your trick, stomp it, and your opponent earns a letter. First person to collect S-K-A-T-E loses.
If a trick is impossible or unsafe, re-spin. Have fun, skate responsibly.
Spin it. Land it. S.K.A.T.E.